I know it wouldn't be to difficult for anyone with basic text editing knowledge to do themselves but I figured it would make it a bit more compatibility friendly.ġ7:35:31 GMT -6 GLEclipse said:Alright so this bit of code in main. (06-30-2017, 11:42 PM)SuperS192 Wrote: The Sonic 3 poses are from Sonic 3 Complete an unofficial compilation od Sonic 3, Sonic & Knuckles, Sonic 3 complete, AKA S3&K and you can patch in the sonic 1 sprites. Falling Sprites for Custom Super Knuckles If you intend for this sheet to be the Ultimate Sonic 1 and not just a collection of recolors and frankinsteins, then yes and more. Falling sprites for Arifkunviid's Super Tailsģ. Falling Sprite + Separate Super Sprites compatibility patchĢ. I was wondering if maybe it would be ok if I post a version of this mod on this board that would divide the mod into 3 separate mods (All credit to you guys of course)ġ. This bit seems to fix the falling sprite for Sonic Tails and Knuckles when used with the "Separate Super and Hyper Sprites" mod Ooh, a new sprite sheet This is pretty cool. Return (character, animationSprite, animationSpriteEx) U64 key = Standalone.getModdedAnimationSpriteKey(character, animationSpriteEx) Alright so this bit of code in main.lemonįunction u64 SeparateSprites.getSpriteKeyForCharacterRendering(u8 character, u8 animationSprite, u16 animationSpriteEx)
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